Gangs are liable for known or caught modders in their gang, and if they are known, this will result in the disbandment of the entire gang or two strikes.
We expect gang leaders to be requesting bodycams from suspected modders to help ensure modding is not happening. Staff may request some of this bodycam at any time.
During level one, you are on a 3-week trial phase. Bring the RP In order to rank up, you must avoid strikes, be active with all members, and be deemed by the gang management to be permitted another level. Each group may not exceed their allotted member count until they have moved to the next tier.
All prospects must be on the roster as a prospect for 7 days before becoming a full member
WILL NOT** participate in any Gang beef/fights or anything else in an official capacity as they aren’t full members When confronting a player about the clothes or colors they are wearing, you must ensure the player is wearing 75% of your gang's color, or they CAN NOT be pressed over just a chain or mask.
Repetitive violence against another gang is prohibited unless a gang war has been started. This includes robbing, stalking, and killing rival gang members. Individual conflicts can still occur, but they must end swiftly.
A Gang strike system will be applied and enforced.
Violations of gang rules and violations of gang war agreements may constitute a strike, Repeated violations of server rules by Gang members over multiple scenes may constitute a strike, Violations of server rules by multiple Gang members in a single scene may constitute a strike
When the third Gang strike is recorded, the Gang will be disbanded and subsequently removed. Any items stored in Gang facilities will also be forfeited.
Gang strikes can be requested to be removed after 14 days. Staff will have the final say-so in this matter.
Staff disrespect can result in a gang strike as well as a 12-hour ban for that person.
This means gang leaders must keep their members under control, especially in staff tickets.
If the defending group is protecting its home block against an attacking group, it doesn't need to adjust conflict numbers during a surprise attack. However, the conflict caps must be enforced once the fight leaves the block.
Expect aggression when traveling on another gang’s block/turf or other criminal area. Gangs should escalate scenarios appropriately within role play. Gangs should tell individuals on their block to leave the area initially and flex that it is their block.
Continued situations where people do not respect your area can lead to escalation. You should fear for your life when a gang presses you on their block.
Please remember that anything territory-related requires that you follow the whitelist gang rules. This means you must be in your approved attire to sell/ pickup or do anything that influences territories in any way. Catching someone selling does not mean you can just shoot them. You are still required to initiate. We will be discussing this change together as a group, until then initiation is still required. You can lean heavily into gang initiation as defined by the whitelist rules.
Payback on gangs is not every 45 min but only once, and they have to wait for the other gang to retaliate first. The aggressor gang can re-initiate the next day (within 48 hours) if no Payback has occurred. Gangs need to RP out the end of conflicts, no opening tickets for staff to stop a beef in the city.
The PD will now wait 5 minutes before engaging in Compound fights. The street fight will remain the same at a 3-minute timer for scene length.
Stop jumping directly on the highway for getaways. Give them a chase and make it fun for both sides. Depending on the severity of the chase, there may be consequences.
A gang war is a formal conflict between two gangs. Gang wars settle disputes with a limited timeframe and participants by using predesigned rules and limitations. During a war, gang members MUST be wearing a flag at all times. Vehicle colors during a Gang war must mirror the base color of the gang.
Gang wars last a maximum of 7 days. The same gangs can't start a new war for 7 days. If the war lasts 7 days, the winner is chosen based on proximity to victory. Staff approval is needed for limit changes.
Gang Leaders can break the cycle at any time during the seven days by requesting Peace in another face-to-face meeting between Gang Leaders.
Before a gang war starts, a significant event must have occurred, and the reason must make sense regarding quality role-play.
Leaders must meet face-to-face to start and end a gang war. Declaration and first attack must be separate. *Travel to and from a Parely is considered a Protected Activity. The Location will be the Church (Postal 694), including a 2-block perimeter around the church
During the Attack / Retaliate cycle, the attacker can only attack again once the defender has retaliated.
If the defending Gang fails to retaliate within three days, then the War is over, with the Attacker being declared the victor.
When a gang war is created, the terms that will determine the winner of the war must be agreed upon by the two gang leaders and the “wager” at stake. The wager can be any reward for winning the war, such as money, items, vehicles, agreements, etc.
A Staff team member will determine if an agreement can not be reached for either the criteria to win the war or the wager.
During a gang war, it is prohibited to use the 911 system to get revived. If Police / EMS does appear, it is of their own volition. LEO/EMS will not be required to go into a gang area where shootouts are constant continually. If Vehicles bearing the color of an Attacking/retaliation gang enter a Gang Turf, it can be pressed and escalated to violence. Before you act in a deadly manner, you must confirm the car is a rival gang; you CAN NOT just open fire because “you think.”
In most cases, the request for peace should be accepted unless there is a good reason to push for more war.
In a Gang war, you cannot recruit other gangs' “allies” if outnumbered. A transaction must be agreed upon. All potential allies from both sides must be declared during the initial meeting between leaders. No free assistance is allowed. Conflict capacity must not be exceeded.
KOS HAS to be agreed upon between the 2 gang leaders. KOS only lasts 30 minutes or until one leader or admin calls it off. Both gang leaders must have verbal and written confirmation in gang chats. Once announced in both chats, ask a higher-up to announce in the game that a KOS will happen between both gangs.
Staff will handle promotions between tiers based on the overall RP presented by the Gang.
No outing entire gangs to PD or providing sensitive information simply for OOC reasons: If providing a substantial amount of evidence to the police, staff will review it before it can be used. It must pertain to the storyline and have actual RP behind it.